Math Problem Statement

A frame {B} is located initially coincident with a frame {A}. We rotate {B} about Ẑ_B by θ degrees, then we rotate the resulting frame about X̂_B by ϕ degrees. Give the rotation matrix that will change the descriptions of vectors from B_P to A_P.

Solution

To address the problem in the image, the goal is to determine the rotation matrix that transforms the coordinates of a vector described in frame BB to those in frame AA. Let's break this down step by step based on the given information:

Problem Breakdown:

  • Initially, frames BB and AA are coincident, meaning that they share the same orientation.
  • Frame BB is rotated about its ZBZ_B-axis by an angle θ\theta.
  • After this, the new frame (still denoted as BB) is further rotated about its new XBX_B-axis by an angle ϕ\phi.

The problem asks to provide the rotation matrix that converts the description of vectors from frame BB to frame AA, i.e., the matrix that maps the vector BPB_P in frame BB to APA_P in frame AA.

Solution:

  1. First Rotation (about ZBZ_B): The first rotation is around the ZBZ_B-axis by an angle θ\theta. The rotation matrix for a rotation about the ZZ-axis is given by:

    \cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix}$$
  2. Second Rotation (about XBX_B): After the first rotation, the next rotation is about the XBX_B-axis by an angle ϕ\phi. The rotation matrix for a rotation around the XX-axis is:

    1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix}$$
  3. Composite Rotation: Since the first rotation is around ZBZ_B and the second is around XBX_B, the total rotation matrix is the product of these two individual rotation matrices:

    R=Rx(ϕ)Rz(θ)R = R_x(\phi) R_z(\theta)

    Substituting the expressions for Rz(θ)R_z(\theta) and Rx(ϕ)R_x(\phi), we get the total rotation matrix RR:

    1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix} \begin{pmatrix} \cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix}$$
  4. Final Matrix Multiplication: Performing the matrix multiplication:

    \cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix}$$ Performing the multiplication gives the composite rotation matrix.

Let me know if you'd like a detailed calculation of the final matrix, or if you'd like further explanation of these concepts.


Here are 5 follow-up questions that might help deepen your understanding:

  1. How does the order of rotations affect the final rotation matrix?
  2. What happens if the rotation axes are different between the two frames?
  3. Can you derive the rotation matrix for any arbitrary axis?
  4. How would the solution change if we had three successive rotations?
  5. What is the significance of using rotation matrices in 3D transformations?

Tip: When multiplying rotation matrices, the order in which you multiply them is critical because matrix multiplication is not commutative.

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Math Problem Analysis

Mathematical Concepts

Rotation Matrix
Coordinate Transformations
3D Rotations

Formulas

R_z(θ) = [[cos(θ), -sin(θ), 0], [sin(θ), cos(θ), 0], [0, 0, 1]]
R_x(ϕ) = [[1, 0, 0], [0, cos(ϕ), -sin(ϕ)], [0, sin(ϕ), cos(ϕ)]]
Composite Rotation: R = R_x(ϕ) * R_z(θ)

Theorems

Rotation Matrix Theorem
Matrix Multiplication

Suitable Grade Level

Undergraduate/Advanced High School