Math Problem Statement
Solution
To address the problem in the image, the goal is to determine the rotation matrix that transforms the coordinates of a vector described in frame to those in frame . Let's break this down step by step based on the given information:
Problem Breakdown:
- Initially, frames and are coincident, meaning that they share the same orientation.
- Frame is rotated about its -axis by an angle .
- After this, the new frame (still denoted as ) is further rotated about its new -axis by an angle .
The problem asks to provide the rotation matrix that converts the description of vectors from frame to frame , i.e., the matrix that maps the vector in frame to in frame .
Solution:
-
First Rotation (about ): The first rotation is around the -axis by an angle . The rotation matrix for a rotation about the -axis is given by:
\cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix}$$ -
Second Rotation (about ): After the first rotation, the next rotation is about the -axis by an angle . The rotation matrix for a rotation around the -axis is:
1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix}$$ -
Composite Rotation: Since the first rotation is around and the second is around , the total rotation matrix is the product of these two individual rotation matrices:
Substituting the expressions for and , we get the total rotation matrix :
1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix} \begin{pmatrix} \cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix}$$ -
Final Matrix Multiplication: Performing the matrix multiplication:
\cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix} \begin{pmatrix} 1 & 0 & 0 \\ 0 & \cos \phi & -\sin \phi \\ 0 & \sin \phi & \cos \phi \end{pmatrix}$$ Performing the multiplication gives the composite rotation matrix.
Let me know if you'd like a detailed calculation of the final matrix, or if you'd like further explanation of these concepts.
Here are 5 follow-up questions that might help deepen your understanding:
- How does the order of rotations affect the final rotation matrix?
- What happens if the rotation axes are different between the two frames?
- Can you derive the rotation matrix for any arbitrary axis?
- How would the solution change if we had three successive rotations?
- What is the significance of using rotation matrices in 3D transformations?
Tip: When multiplying rotation matrices, the order in which you multiply them is critical because matrix multiplication is not commutative.
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Math Problem Analysis
Mathematical Concepts
Rotation Matrix
Coordinate Transformations
3D Rotations
Formulas
R_z(θ) = [[cos(θ), -sin(θ), 0], [sin(θ), cos(θ), 0], [0, 0, 1]]
R_x(ϕ) = [[1, 0, 0], [0, cos(ϕ), -sin(ϕ)], [0, sin(ϕ), cos(ϕ)]]
Composite Rotation: R = R_x(ϕ) * R_z(θ)
Theorems
Rotation Matrix Theorem
Matrix Multiplication
Suitable Grade Level
Undergraduate/Advanced High School
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