Math Problem Statement

Minimize Z = 2x1 + 3x2 subject to constraints: 3x1 + 5x2 = 45, x1 ≤ 5, x2 ≥ 4, 2x1 + 2x2 ≤ 40, and x1, x2 ≥ 0.

Solution

The image presents a Linear Programming (LP) problem, asking to minimize the objective function graphically. Here are the details extracted from the problem:

Objective:

Minimize Z=2x1+3x2Z = 2x_1 + 3x_2

Subject to constraints:

  1. 3x1+5x2=453x_1 + 5x_2 = 45
  2. x15x_1 \leq 5
  3. x24x_2 \geq 4
  4. 2x1+2x2402x_1 + 2x_2 \leq 40
  5. x1,x20x_1, x_2 \geq 0

Solution given:

x1=0x_1 = 0, x2=4x_2 = 4, and Z=12Z = 12

The problem is solved graphically, likely by plotting the constraints, finding the feasible region, and identifying the corner points of the feasible region to evaluate the objective function. The optimal solution occurs at the point (0,4)(0, 4), which results in Z=2(0)+3(4)=12Z = 2(0) + 3(4) = 12.

Would you like to go into more detail about how to graph this or how the solution is derived?

Relative Questions:

  1. How is a linear programming problem typically solved graphically?
  2. Why do we evaluate the objective function at the corner points of the feasible region?
  3. What is the geometric interpretation of the constraints on the graph?
  4. How does the choice of minimizing or maximizing change the approach in linear programming?
  5. What are some examples of real-life applications of linear programming?

Tip:

In a linear programming graphical solution, the feasible region is always a convex polygon, and the optimal solution occurs at one of its vertices (corner points).

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Math Problem Analysis

Mathematical Concepts

Linear Programming
Graphical Method
Optimization

Formulas

Objective function: Z = 2x1 + 3x2
Constraints: 3x1 + 5x2 = 45, x1 ≤ 5, x2 ≥ 4, 2x1 + 2x2 ≤ 40

Theorems

Corner Point Theorem (in LP)
Feasible Region and Optimization

Suitable Grade Level

Undergraduate or Advanced High School (Grades 11-12)