Math Problem Statement

how do i graph that

Use graphical methods to solve the following linear programming problem: Minimize: z = 3x + 2y subject to: x + y ≤ 10 3x + 2y ≥ 6 x ≥ 0, y ≥ 0

Solution

To solve this linear programming problem graphically, let's go through the steps required to plot the constraints and find the feasible region.

Step 1: Identify and Plot Each Constraint

The problem is:

  1. Objective function: Minimize z=3x+2yz = 3x + 2y
  2. Constraints:
    • x+y10x + y \leq 10
    • 3x+2y63x + 2y \geq 6
    • x0x \geq 0
    • y0y \geq 0

We'll graph each of these constraints on the xyxy-plane and shade the feasible region.

Step 2: Graph the Inequalities

1. Plot x+y10x + y \leq 10

To plot x+y=10x + y = 10:

  • When x=0x = 0, y=10y = 10.
  • When y=0y = 0, x=10x = 10.

This gives us the line x+y=10x + y = 10 passing through points (0,10)(0, 10) and (10,0)(10, 0). The inequality x+y10x + y \leq 10 means shading the area below this line.

2. Plot 3x+2y63x + 2y \geq 6

To plot 3x+2y=63x + 2y = 6:

  • When x=0x = 0, y=3y = 3.
  • When y=0y = 0, x=2x = 2.

This gives us the line 3x+2y=63x + 2y = 6 passing through points (0,3)(0, 3) and (2,0)(2, 0). The inequality 3x+2y63x + 2y \geq 6 means shading the area above this line.

3. Plot x0x \geq 0 and y0y \geq 0

These constraints restrict the feasible region to the first quadrant, where both xx and yy are non-negative.

Step 3: Determine the Feasible Region

The feasible region is where all shaded areas from the inequalities overlap. This region will be bounded by the intersection of the constraints on the xyxy-plane.

Step 4: Identify Corner Points

To solve graphically, find the vertices (corner points) of the feasible region by solving the intersections of the lines:

  1. Intersection of x+y=10x + y = 10 and 3x+2y=63x + 2y = 6.
  2. Intersection of x+y=10x + y = 10 with y=0y = 0 (which is x=10x = 10 and y=0y = 0).
  3. Intersection of 3x+2y=63x + 2y = 6 with x=0x = 0 (which is x=0x = 0 and y=3y = 3).

Step 5: Evaluate the Objective Function at Each Vertex

Once you identify the corner points, plug them into the objective function z=3x+2yz = 3x + 2y to find the minimum value. The point that gives the smallest value of zz will be the solution to the minimization problem.


Would you like me to plot this graph and calculate the intersection points for you?


Here are some further questions to deepen understanding:

  1. How do you interpret the objective function in the context of optimization?
  2. Why are the corner points of the feasible region important in linear programming?
  3. What does it mean if there is no feasible region?
  4. How would this problem change if the inequalities were reversed?
  5. Can you explain why only the first quadrant is considered for feasible solutions?

Tip: When solving linear programming problems graphically, always start by plotting each constraint carefully, as errors in the feasible region can lead to incorrect solutions.

Ask a new question for Free

By Image

Drop file here or Click Here to upload

Math Problem Analysis

Mathematical Concepts

Linear Programming
Graphical Method
Optimization

Formulas

Objective Function: z = 3x + 2y

Theorems

Fundamental Theorem of Linear Programming

Suitable Grade Level

Grades 11-12