Math Problem Statement
1. Solve the following LP problem using a graphical method.
Maximize Z=5x1+3x2
Subject to
3x1+5x2 ≤ 15
5x1+ 2x2 ≤ 10
and x1,x2 ≥ 0
Solution
To solve the Linear Programming (LP) problem graphically, we follow these steps:
Step 1: Define the Problem
We aim to maximize the objective function:
Subject to constraints:
Step 2: Graph the Constraints
-
Rewrite each inequality constraint as an equation:
-
Determine points of intersection for each equation with the axes:
- For :
- When , ()
- When , ()
- For :
- When , ()
- When , ()
- For :
-
Plot these lines on a graph, shading the feasible region that satisfies all constraints, including .
Step 3: Identify Corner Points
The feasible region will be a polygon. Locate the vertices (corner points) of this region:
- Intersection of and : Solve the system of equations: Multiply the first equation by 2 and the second by 5 to align coefficients of : Subtract: Substitute back into : The intersection point is .
Step 4: Evaluate the Objective Function
Calculate at each vertex of the feasible region:
- At :
- At :
- At :
- At :
Step 5: Determine the Optimal Solution
The maximum value of is , occurring at .
Solution
The optimal solution is:
Would you like a detailed explanation of any step or a graph of the solution?
Related Questions
- How is the graphical method used for more than two variables?
- What are the limitations of the graphical method?
- Can the Simplex method solve this LP problem, and how does it compare?
- How can we verify the feasibility of a solution in LP problems?
- What are some real-world applications of linear programming?
Tip
Always check that the feasible region is bounded to ensure the existence of a maximum or minimum value for the objective function.
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Math Problem Analysis
Mathematical Concepts
Linear Programming
Graphical Method
Optimization
Formulas
Objective function: Z = 5x1 + 3x2
Constraint equations: 3x1 + 5x2 ≤ 15, 5x1 + 2x2 ≤ 10
Theorems
Feasible region theory
Corner-point theorem
Suitable Grade Level
Grades 11-12
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