Math Problem Statement

A computer model displays the motion of a particle on a coordinate system in real time. At time t = 0, the particle is at the origin of the coordinate system and has velocity components vx = 0 and vy = 6.8 m/s. The particle has acceleration components of ax = −3.2 m/s2 and ay = 0. (a) What are the x and y positions of the particle, in meters, at t = 4.0 s? x = y = (b) What are velocity components of the particle, in m/s, at t = 4.0 s? vx = vy = (c) How does the speed of the particle change from t = 0 to t = 4.0 s?

Solution

Let's break down the problem into its parts. We know the particle's velocity, acceleration components, and initial conditions, and we need to calculate the position and velocity at t=4.0st = 4.0 \, \text{s}.

Given Data:

  • Initial position: x0=0m,y0=0mx_0 = 0 \, \text{m}, \, y_0 = 0 \, \text{m}
  • Initial velocities: vx0=0m/s,vy0=6.8m/sv_{x0} = 0 \, \text{m/s}, \, v_{y0} = 6.8 \, \text{m/s}
  • Accelerations: ax=3.2m/s2,ay=0m/s2a_x = -3.2 \, \text{m/s}^2, \, a_y = 0 \, \text{m/s}^2
  • Time: t=4.0st = 4.0 \, \text{s}

We will solve the problem using the kinematic equations of motion.

Part (a): Find the xx- and yy-positions of the particle at t=4.0st = 4.0 \, \text{s}.

The general equations for position under constant acceleration are:

x=x0+vx0t+12axt2x = x_0 + v_{x0} t + \frac{1}{2} a_x t^2 y=y0+vy0t+12ayt2y = y_0 + v_{y0} t + \frac{1}{2} a_y t^2

x-position:

x=0+(0)(4.0)+12(3.2)(4.0)2x = 0 + (0)(4.0) + \frac{1}{2} (-3.2)(4.0)^2 x=12(3.2)(16)=25.6mx = \frac{1}{2} (-3.2)(16) = -25.6 \, \text{m}

y-position:

Since ay=0a_y = 0, the y-component of motion is uniform, so: y=0+(6.8)(4.0)+12(0)(4.0)2y = 0 + (6.8)(4.0) + \frac{1}{2} (0)(4.0)^2 y=27.2my = 27.2 \, \text{m}

So, at t=4.0st = 4.0 \, \text{s}: x=25.6m,y=27.2mx = -25.6 \, \text{m}, \quad y = 27.2 \, \text{m}

Part (b): Find the velocity components at t=4.0st = 4.0 \, \text{s}.

The velocity equations under constant acceleration are:

vx=vx0+axtv_x = v_{x0} + a_x t vy=vy0+aytv_y = v_{y0} + a_y t

x-component of velocity:

vx=0+(3.2)(4.0)=12.8m/sv_x = 0 + (-3.2)(4.0) = -12.8 \, \text{m/s}

y-component of velocity:

Since ay=0a_y = 0, the y-component remains constant: vy=6.8+(0)(4.0)=6.8m/sv_y = 6.8 + (0)(4.0) = 6.8 \, \text{m/s}

So, the velocity components at t=4.0st = 4.0 \, \text{s} are: vx=12.8m/s,vy=6.8m/sv_x = -12.8 \, \text{m/s}, \quad v_y = 6.8 \, \text{m/s}

Part (c): How does the speed of the particle change from t=0t = 0 to t=4.0st = 4.0 \, \text{s}?

The speed of the particle is the magnitude of the velocity vector:

At t=0t = 0: v(0)=vx02+vy02=02+6.82=6.8m/sv(0) = \sqrt{v_{x0}^2 + v_{y0}^2} = \sqrt{0^2 + 6.8^2} = 6.8 \, \text{m/s}

At t=4.0t = 4.0: v(4.0)=vx2+vy2=(12.8)2+(6.8)2v(4.0) = \sqrt{v_x^2 + v_y^2} = \sqrt{(-12.8)^2 + (6.8)^2} v(4.0)=163.84+46.24=210.0814.49m/sv(4.0) = \sqrt{163.84 + 46.24} = \sqrt{210.08} \approx 14.49 \, \text{m/s}

Thus, the speed of the particle increases from 6.8m/s6.8 \, \text{m/s} at t=0t = 0 to approximately 14.49m/s14.49 \, \text{m/s} at t=4.0st = 4.0 \, \text{s}.

Summary:

  • (a) x=25.6m,y=27.2mx = -25.6 \, \text{m}, \quad y = 27.2 \, \text{m}
  • (b) vx=12.8m/s,vy=6.8m/sv_x = -12.8 \, \text{m/s}, \quad v_y = 6.8 \, \text{m/s}
  • (c) Speed increases from 6.8m/s6.8 \, \text{m/s} to approximately 14.49m/s14.49 \, \text{m/s}.

Would you like more details or further clarifications?

Here are five related questions:

  1. How would the results change if the acceleration in the y-direction were non-zero?
  2. What would happen to the particle's path if the x-component of velocity were initially non-zero?
  3. How can we determine the total displacement of the particle after 4.0 seconds?
  4. What is the angle of the velocity vector at t=4.0st = 4.0 \, \text{s}?
  5. How would the motion differ if the accelerations were reversed in sign?

Tip: When calculating motion under constant acceleration, always check if any components of velocity or acceleration are zero to simplify the equations.

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Math Problem Analysis

Mathematical Concepts

Kinematics
2D Motion
Velocity
Acceleration
Vectors

Formulas

x = x0 + v_x0 * t + 0.5 * ax * t^2
y = y0 + v_y0 * t + 0.5 * ay * t^2
v_x = v_x0 + ax * t
v_y = v_y0 + ay * t
Speed = sqrt(v_x^2 + v_y^2)

Theorems

Kinematic equations of motion

Suitable Grade Level

Grades 10-12