Math Problem Statement
A computer model displays the motion of a particle on a coordinate system in real time. At time t = 0, the particle is at the origin of the coordinate system and has velocity components vx = 0 and vy = 6.8 m/s. The particle has acceleration components of ax = −3.2 m/s2 and ay = 0. (a) What are the x and y positions of the particle, in meters, at t = 4.0 s? x = y = (b) What are velocity components of the particle, in m/s, at t = 4.0 s? vx = vy = (c) How does the speed of the particle change from t = 0 to t = 4.0 s?
Solution
Let's break down the problem into its parts. We know the particle's velocity, acceleration components, and initial conditions, and we need to calculate the position and velocity at .
Given Data:
- Initial position:
- Initial velocities:
- Accelerations:
- Time:
We will solve the problem using the kinematic equations of motion.
Part (a): Find the - and -positions of the particle at .
The general equations for position under constant acceleration are:
x-position:
y-position:
Since , the y-component of motion is uniform, so:
So, at :
Part (b): Find the velocity components at .
The velocity equations under constant acceleration are:
x-component of velocity:
y-component of velocity:
Since , the y-component remains constant:
So, the velocity components at are:
Part (c): How does the speed of the particle change from to ?
The speed of the particle is the magnitude of the velocity vector:
At :
At :
Thus, the speed of the particle increases from at to approximately at .
Summary:
- (a)
- (b)
- (c) Speed increases from to approximately .
Would you like more details or further clarifications?
Here are five related questions:
- How would the results change if the acceleration in the y-direction were non-zero?
- What would happen to the particle's path if the x-component of velocity were initially non-zero?
- How can we determine the total displacement of the particle after 4.0 seconds?
- What is the angle of the velocity vector at ?
- How would the motion differ if the accelerations were reversed in sign?
Tip: When calculating motion under constant acceleration, always check if any components of velocity or acceleration are zero to simplify the equations.
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Math Problem Analysis
Mathematical Concepts
Kinematics
2D Motion
Velocity
Acceleration
Vectors
Formulas
x = x0 + v_x0 * t + 0.5 * ax * t^2
y = y0 + v_y0 * t + 0.5 * ay * t^2
v_x = v_x0 + ax * t
v_y = v_y0 + ay * t
Speed = sqrt(v_x^2 + v_y^2)
Theorems
Kinematic equations of motion
Suitable Grade Level
Grades 10-12
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