Math Problem Statement
Solution
Let's go through each part of the problem step-by-step and verify the calculations.
Problem 20: Chris wants to dunk a basketball.
Part (a) - Calculating Jump Height
-
Given values:
- (initial velocity)
- (velocity at the highest point)
- (acceleration due to gravity)
- (time to reach the highest point)
-
Formula: We use the kinematic equation:
-
Calculation:
Chris jumps 0.708 meters high.
Part (b) - Calculating Total Hang Time
- Explanation: The time to reach the highest point is . Since the motion is symmetric, the total time (up and down) is:
Chris's total hang time is 0.76 seconds.
Part (c) - Can Chris Dunk?
-
Given:
- The basketball hoop height is .
- Chris's reach with his arms extended is .
-
Calculation:
Since 2.998 m < 3.05 m, Chris cannot dunk.
Part (d) - Calculating Gravity on Planet Doucettene
-
Given values:
- (height Chris reached on Doucettene)
-
Formula: We rearrange the same kinematic equation used in part (a):
-
Calculation:
The acceleration due to gravity on Doucettene is -2.17 m/s².
Would you like a breakdown of any part of these solutions?
Here are some follow-up questions you might find helpful:
- Why is gravity's value negative in the equations?
- What would Chris's jump height be if he jumped with a different initial velocity?
- How would Doucettene’s lower gravity affect Chris’s hang time?
- Could Chris achieve the necessary height with a slight increase in jump speed on Earth?
- Why do we assume that air resistance is negligible in these calculations?
Tip: Always double-check unit consistency across equations, as it helps prevent errors.
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Math Problem Analysis
Mathematical Concepts
Kinematics
Projectile Motion
Gravity
Formulas
y = (v_f^2 - v_0^2) / (2 * a)
Total time = 2 * time_up
a = (v_f^2 - v_0^2) / (2 * y)
Theorems
Kinematic Equations of Motion
Suitable Grade Level
Grades 10-12
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