Math Problem Statement
Fill the the missing part
Solution
Let's solve each part step-by-step:
Part 4: Calculating Vertical Jump Height
For this part, we're dealing with the downward portion of the motion, which is essentially the free fall from the maximum height. The data provided is:
- (due to gravity acting downward)
- (at the peak of the jump, velocity is zero)
The equation we’ll use to find the displacement (vertical jump height, ) is:
Since , this simplifies to:
Step 1: Calculate for each trial
The average hang time was calculated as seconds. Therefore, the downward time portion is:
Step 2: Substitute values into the equation
Since height is a distance, the negative sign indicates the direction (downward), so the vertical height is approximately .
Part 5: Calculating Initial Velocity
We need to find the initial velocity at the beginning of the jump using the following values:
- at the peak of the jump
- is the upward portion of the hang time, which is
We can use the following kinematic equation:
Since at the peak, we rearrange to find :
So, the initial velocity at the beginning of the jump is approximately .
Summary:
- Height of the jump:
- Initial velocity:
Would you like further details on any part? Here are some related questions:
- How can I use the entire hang time to verify the calculations?
- How would the height change if the average hang time was different?
- Why is the initial velocity found using upward motion when the height is calculated using downward motion?
- What if the acceleration due to gravity was different in another location? How would that affect the jump?
- Can the same formulas be applied for a jump on the moon?
Tip: Whenever you calculate vertical motion, breaking the entire motion into upward and downward portions helps to simplify calculations.
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Math Problem Analysis
Mathematical Concepts
Kinematics
Free Fall Motion
Gravity
Formulas
y = v_0 * t + (1/2) * a * t^2
v^2 = v_0^2 + 2 * a * y
Theorems
Equations of Motion under Constant Acceleration
Suitable Grade Level
High School Physics
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