Math Problem Statement
Kerjakan Menggunakan rumus vertikal
Solution
For this projectile motion problem, let's solve it step by step.
Given dataFor this projectile motion problem, let's solve it step by step.
Given
- The bullet is fired at an initial speed .
- The horizontal distance to the target is .
- Acceleration due to gravity is .
Part (a): Finding the possible angles and
Using the formula for the range of projectile motion: where:
- is the range or the horizontal distance,
- is the initial velocity,
- is the angle of projection,
- is the acceleration due to gravity.
Rearrange the equation to solve for : Substituting the given values: Let me calculate this value.
We have:
Now, to find the two possible angles, we solve for using the inverse sine function: Then divide by 2 to get .
Let me calculate the angles for you.The two possible angles are:
Part (b): Time of flight for both angles
To find the time of flight, we use the horizontal motion formula: We will calculate the time for both and . Let me proceed with that calculation.The time of flight for the two angles is:
- For , the time is .
- For , the time is .
These results show that the low-angle shot () results in a short time to reach the target, while the high-angle shot () takes a much longer time.
Would you like further details or clarifications? Here are some related questions:
- What would happen to the angles if the speed of the bullet was doubled?
- How does air resistance affect the actual time of flight in a real scenario?
- What other factors could influence the accuracy of the shot over such a long distance?
- Can the two angles be used in practical applications for shooting targets at different ranges?
- How does gravity impact projectiles at different elevations?
Tip: For optimal shooting angles in real-life scenarios, using angles between 30° and 45° often results in the best balance between distance and speed.
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Math Problem Analysis
Mathematical Concepts
Projectile Motion
Trigonometry
Kinematics
Formulas
Range formula for projectile motion: R = (v_0^2 * sin(2θ)) / g
Trigonometric identity: sin(2θ) = 2 sin(θ) cos(θ)
Horizontal motion formula: t = R / (v_0 * cos(θ))
Theorems
Projectile Motion Theorem
Trigonometric Identities
Suitable Grade Level
Grades 11-12
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