Math Problem Statement
Solution
The problem you've provided is a linear programming problem. Here's the formulation:
Objective:
Maximize
Subject to the constraints:
This problem aims to find the values of and that maximize while satisfying the given constraints.
Solution process:
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Graph the constraints: Plot the inequalities , , along with the non-negativity conditions and . These inequalities form a feasible region.
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Find the corner points: The maximum value of the objective function will occur at one of the corner points of the feasible region. We'll determine these points by solving the system of inequalities.
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Evaluate the objective function at each corner point to find the maximum value of .
Let's go through this systematically:
Step 1: Find the corner points
Solve the system of equations formed by the intersection of the boundary lines of the constraints:
- Intersection of and :
- Solve the first equation for : .
- Substitute into the second equation:
- Substitute into : So, the intersection point is .
Other corner points come from the intersections with the axes:
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Intersection with -axis: Set in , yielding . So, one corner point is .
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Intersection with -axis: Set in , yielding . So, another corner point is .
Step 2: Evaluate the objective function at each corner point
- At : .
- At : .
- At : .
Step 3: Conclusion
The maximum value of occurs at the point .
Would you like further details on any part of the solution?
Here are some related questions to expand understanding:
- What are the graphical interpretations of linear programming constraints?
- How do you know which points in the feasible region will yield the maximum or minimum value?
- Can a linear programming problem have more than one optimal solution?
- What happens if the feasible region is unbounded?
- How would the solution change if the objective function was to minimize ?
Tip: In linear programming, the optimal solution always lies at a vertex (corner point) of the feasible region.
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Math Problem Analysis
Mathematical Concepts
Linear Programming
Optimization
Graphical Method
Formulas
Objective Function: Z = 4x + 6y
Constraints: 2x + y <= 8, x + 2y <= 10, x >= 0, y >= 0
Theorems
Fundamental Theorem of Linear Programming
Suitable Grade Level
Grade 11-12 or College-level
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