Math Problem Statement

For the following linear programming problem, determine the optimal solution for "y" using the graphical solution method.

Max −X + 2Y s.t. 6X − 2Y ≤ 3 −2X + 3Y ≤ 6 X + Y ≤ 3 X, Y ≥ 0 Group of answer choices

0

2

2.4

1

1.875

Solution

To solve this linear programming problem using the graphical solution method, we need to follow these steps:

1. Objective Function:

The objective is to maximize the function: Z=X+2YZ = -X + 2Y

2. Constraints:

The constraints are given by the following inequalities:

  1. 6X2Y36X - 2Y \leq 3
  2. 2X+3Y6-2X + 3Y \leq 6
  3. X+Y3X + Y \leq 3
  4. X0X \geq 0
  5. Y0Y \geq 0

3. Convert the inequalities to equalities (for plotting):

To find the points of intersection, we'll first rewrite the inequalities as equalities:

  1. 6X2Y=36X - 2Y = 3Y=3X32Y = 3X - \frac{3}{2}
  2. 2X+3Y=6-2X + 3Y = 6Y=23X+2Y = \frac{2}{3}X + 2
  3. X+Y=3X + Y = 3Y=3XY = 3 - X

4. Plot the lines and determine the feasible region:

We plot these lines on the XYXY-plane, taking into account that X0X \geq 0 and Y0Y \geq 0, and identify the feasible region where all the constraints overlap.

5. Find the corner points (vertices):

By solving the system of equations where these lines intersect, we find the corner points (vertices) of the feasible region.

6. Evaluate the objective function at the vertices:

We substitute the corner points into the objective function Z=X+2YZ = -X + 2Y and check which vertex maximizes the value of ZZ.

Corner points:

  1. Intersection of 6X2Y=36X - 2Y = 3 and X+Y=3X + Y = 3
  2. Intersection of 2X+3Y=6-2X + 3Y = 6 and X+Y=3X + Y = 3
  3. Intersection of X+Y=3X + Y = 3 and the axes X=0X = 0 and Y=0Y = 0

7. Optimal solution for YY:

After solving and evaluating the objective function at each vertex, we find that the optimal solution for YY is 2.

Final Answer:

The optimal value of YY is 2.


Would you like further details on any of these steps?

Related Questions:

  1. How do you find the intersection points of two linear equations?
  2. What are the steps to graphically solve a linear programming problem?
  3. How do you check feasibility of corner points in linear programming?
  4. Can the objective function always be maximized at a corner point?
  5. What happens when there's no feasible solution in a linear programming problem?

Tip: Always check the feasibility of the corner points before evaluating the objective function at those points.

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Math Problem Analysis

Mathematical Concepts

Linear Programming
Graphical Method
Optimization

Formulas

Objective function: Z = -X + 2Y
Constraint 1: 6X - 2Y ≤ 3
Constraint 2: -2X + 3Y ≤ 6
Constraint 3: X + Y ≤ 3

Theorems

Feasible Region Theorem
Corner Point Theorem

Suitable Grade Level

Undergraduate Level (Grades 11-12, or college)