Math Problem Statement
In a game a stunt driver on a motorcycle speeds horizontally off a 50.0 m high cliff. How fast must the motorcycle leave the cliff top to land on ground level below 90.0 m from the base of the cliff where the cameras are? Ignore air resistance. [Hint : Split up into vertical and horizontal motion] [Solution 28.2 m/s]
Solution
To solve this problem, we can use the principles of projectile motion by splitting the motion into vertical and horizontal components.
Given Data:
- Height of the cliff,
- Horizontal distance from the cliff to the landing point,
- Acceleration due to gravity,
The task is to find the initial horizontal velocity () needed for the motorcycle to travel 90.0 m horizontally while falling from a height of 50.0 m.
Solution:
Step 1: Calculate the time to fall vertically 50.0 m
Since the motorcycle is moving horizontally off the cliff, the initial vertical velocity () is 0. The time to fall can be found using the equation for vertical motion:
Rearrange to solve for :
Substitute the values:
So, the time taken to fall to the ground is approximately .
Step 2: Calculate the required horizontal velocity
Now, we know the motorcycle needs to travel 90.0 m horizontally in 3.2 s. The horizontal velocity can be found using:
Substitute the values:
Answer:
The motorcycle must leave the cliff with a horizontal speed of approximately 28.2 m/s to land 90.0 m away from the base of the cliff.
Would you like more details on any of the steps, or have any further questions?
Here are some related questions:
- How would the solution change if there were air resistance?
- What if the cliff height were different, say 100 m?
- How can we find the impact velocity of the motorcycle upon hitting the ground?
- How does the launch angle affect the landing distance in projectile motion?
- What is the effect of gravity on horizontal velocity in projectile motion?
Tip: In projectile motion problems, always separate the motion into horizontal and vertical components and use relevant kinematic equations for each component.
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Math Problem Analysis
Mathematical Concepts
Projectile Motion
Kinematics
Horizontal Velocity
Vertical Motion
Formulas
t = √(2h/g)
v_x0 = d/t
Theorems
Projectile motion theory
Kinematic equations for vertical and horizontal motion
Suitable Grade Level
Grades 10-12
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