Math Problem Statement

In a rectangle ABCD of width 1 and length 2 , suppose AD is a length. Let R be a point selected at random from within the rectangle. The probability that is obtuse is closest to( x)/(400) where X is an integer. Find X

Solution

To solve this problem, let's break down the scenario step by step.

We have a rectangle ABCDABCD with width 1 and length 2. Suppose point RR is randomly selected from within the rectangle. We're interested in the probability that the angle ADR\angle ADR is obtuse.

Step 1: Understanding the problem

The angle ADR\angle ADR will be obtuse if the vector AD\overrightarrow{AD} and the vector AR\overrightarrow{AR} form an angle greater than 90°.

  • The rectangle's dimensions give us that A=(0,0)A = (0, 0), B=(2,0)B = (2, 0), C=(2,1)C = (2, 1), and D=(0,1)D = (0, 1).
  • The vector AD\overrightarrow{AD} is simply the vector from A=(0,0)A = (0, 0) to D=(0,1)D = (0, 1), which is the vertical vector AD=(0,1)\overrightarrow{AD} = (0, 1).
  • Point R=(x,y)R = (x, y) is randomly chosen inside the rectangle. So, xx is between 0 and 2, and yy is between 0 and 1.

Step 2: Condition for obtuse angle

The angle between two vectors is obtuse if their dot product is negative. The vectors involved here are:

  • AD=(0,1)\overrightarrow{AD} = (0, 1)
  • AR=(x,y)\overrightarrow{AR} = (x, y)

The dot product of AD\overrightarrow{AD} and AR\overrightarrow{AR} is: ADAR=(0)(x)+(1)(y)=y\overrightarrow{AD} \cdot \overrightarrow{AR} = (0)(x) + (1)(y) = y

For the angle ADR\angle ADR to be obtuse, we require: y<0y < 0

However, since yy represents the yy-coordinate of the point RR in the rectangle, and yy ranges from 0 to 1, this condition is never satisfied. Therefore, there's no point within the rectangle where the angle ADR\angle ADR is obtuse.

Step 3: Probability

Since the angle ADR\angle ADR cannot be obtuse for any point inside the rectangle, the probability of selecting a point such that ADR\angle ADR is obtuse is zero.

Therefore, the probability that the angle is obtuse is 00. If the probability is expressed as x400\frac{x}{400}, then x=0x = 0.

Final Answer:

x=0x = 0

Let me know if you'd like further clarification or have additional questions! Here are a few related questions you might find interesting:

  1. How would the probability change if we were looking for an acute angle instead of an obtuse one?
  2. What happens if we change the rectangle's dimensions, say to a square with side length 1?
  3. How do we compute the probability that an angle between two vectors in general is obtuse or acute?
  4. How would the problem change if the point RR were constrained to lie on one of the sides of the rectangle?
  5. Can this method be generalized to other polygons, like triangles or circles?

Tip: When dealing with random points within a geometric shape, always visualize or sketch the region of interest and identify how geometric properties influence the desired condition (like obtuse or acute angles).

Ask a new question for Free

By Image

Drop file here or Click Here to upload

Math Problem Analysis

Mathematical Concepts

Probability
Vector Geometry
Dot Product
Geometric Probability

Formulas

Dot Product Formula: \overrightarrow{u} \cdot \overrightarrow{v} = u_1v_1 + u_2v_2

Theorems

Angle between two vectors is obtuse if their dot product is negative.

Suitable Grade Level

Grades 9-12