Math Problem Statement
Solve
Solution
To solve this problem, we need to determine which points lie in the plane defined by three given points , , and .
Step 1: Find the equation of the plane
The general form of a plane equation is: We can find the coefficients , , , and using points , , and .
Step 2: Find two vectors in the plane
Define two vectors:
Step 3: Find the normal vector to the plane
The normal vector to the plane is the cross product of and : The cross product is computed as:
\mathbf{i} & \mathbf{j} & \mathbf{k} \\ 2 & 0 & -2 \\ -1 & -2 & -3 \end{vmatrix} = (0 \times -3 - (-2) \times -2)\mathbf{i} - (2 \times -3 - (-2) \times -1)\mathbf{j} + (2 \times -2 - 0 \times -1)\mathbf{k}$$ $$\vec{n} = (-6 - 4)\mathbf{i} - (-6 + 2)\mathbf{j} + (-4)\mathbf{k}$$ $$\vec{n} = (-10, 4, -4)$$ Thus, the normal vector is $$\vec{n} = (-10, 4, -4)$$, which gives the equation of the plane as: $$-10(x - 2) + 4(y - 0) - 4(z - 3) = 0$$ Simplifying: $$-10x + 20 + 4y - 4z + 12 = 0$$ $$-10x + 4y - 4z + 32 = 0$$ Thus, the equation of the plane is: $$10x - 4y + 4z = 32$$ ### Step 4: Check the given points Now, we check which points satisfy the equation $$10x - 4y + 4z = 32$$. 1. For $$(-1, 0, 4)$$: $$10(-1) - 4(0) + 4(4) = -10 + 16 = 6 \neq 32$$ This point does not lie on the plane. 2. For $$(0, 0, 5)$$: $$10(0) - 4(0) + 4(5) = 20 \neq 32$$ This point does not lie on the plane. 3. For $$(6, 1, 1)$$: $$10(6) - 4(1) + 4(1) = 60 - 4 + 4 = 60 \neq 32$$ This point does not lie on the plane. 4. For $$(1, 0, 4)$$: $$10(1) - 4(0) + 4(4) = 10 + 16 = 26 \neq 32$$ This point does not lie on the plane. 5. For $$(1, 0, -4)$$: $$10(1) - 4(0) + 4(-4) = 10 - 16 = -6 \neq 32$$ This point does not lie on the plane. 6. For $$(1, 0, 5)$$: $$10(1) - 4(0) + 4(5) = 10 + 20 = 30 \neq 32$$ This point does not lie on the plane. #### Conclusion: None of the given points lie in the plane defined by points $$A$$, $$B$$, and $$C$$. Therefore, the correct answer is **Žádný** (None). Would you like more details on any step or have further questions? Here are some related questions you could explore: 1. How is the cross product of two vectors calculated in detail? 2. What are some alternative methods for finding the equation of a plane in 3D space? 3. How do we interpret the normal vector in the context of a plane's orientation? 4. Can the equation of a plane be expressed in different forms, and how do they compare? 5. How can we check if two planes in 3D space are parallel or intersecting? **Tip:** To verify if a point lies on a plane, substitute the coordinates into the plane's equation and check if both sides are equal.Ask a new question for Free
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Math Problem Analysis
Mathematical Concepts
3D Geometry
Vector Operations
Plane Equations
Formulas
Plane equation: Ax + By + Cz + D = 0
Vector cross product
Substitution to check points
Theorems
Plane defined by three points
Cross product of vectors to find normal vector
Suitable Grade Level
Grades 10-12
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